Wednesday, 8 April 2020

Barrow Hill games launch on GOG

Barrow Hill: Curse of the Ancient Circle, and Barrow Hill: The Dark Path are available on GOG!


As the full Pink Moon rose high aboveus, the Barrow Hill games made their way into place for today’s launch. The Barrow Hill games blend local pagan folklore and ancient mystery’s of Cornwall into a modern day adventure.



For the first time on download, the Barrow Hill games are on sales in all available languages. Barrow Hill 1 in English, French, German, Italian and Spanish. Barrow Hill 2 in English and German.



In Barrow Hill, an archaeology dig has awoken a sleeping ancient power, during its dig into the ancient burial barrow itself. Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Trapped on the hill, you have 1 night to discover the truth behind the phenomena and find a way to escape. Arriving during the Autumn Equinox you have one night to unravel a sinister story. Explore the well trodden pathways across the land, seek clues in almost forgotten shrines and experience the ancient forces which exist in the standing stone monument known as Barrow Hill.






In The Dark Path we return to the hill, 10 years on and are draw into an unraveling plot. Autumn Equinox on Barrow Hill once again, a time of great power, when the ancient standing stones are at their most powerful and dangerous. We must follow the Dark Path into a world of Druidic lore and Celtic myth. The spirit of a shamanic bronze age witch has possessed a local girl, as she tried to make contact with her lost brother; himself missing since the events on Barrow Hill 10 years previous. We must restore the burials and put the spirit of Baibin to rest once more. You have one night to make the offerings, follow the Dark Path and escape



Ears of the owl, eyes of the crow, Baibin sees, Baibin knows.


Saturday, 25 January 2020

Dark Fall: Ghost Vigil

Dark Fall: Ghost Vigil

 


Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.

Available now on Steam and the Shadow Tor Store






About This Game

Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal investigation team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.

Welcome to Ghost Vigil

The aim is to prove the existence of 'ghosts' through paranormal experiments. The venue is Harwood House, boasting a disturbing history, waiting to be experienced, by you. We, The Oxford Paranormal Group, believe the building is haunted, not by a single unknown entity, but several. The O.P.G have placed several remote live cameras and experiments throughout the building.

Harwood House is now empty as it has been for 4 decades, but you can be the eyes in the dark... watching... waiting. Discover what happened.




The house was built in 1747, as a country home for Lord Harwood, his wife and young son, Edgar. The Harwood estate was modest, stretching to a few dark wooded hills, deep in the Oxfordshire countryside. A tragedy occurred, in 1749, when Lord Harwood lost his son to scarlet fever.

A mixed history then befell Harwood House; it was passed from one owner to another in quick succession. It would appear no-one wanted to stay, for long. In later years the house became a hotel, a maternity hospital and eventually, in 1968, a children's home known as Shangri La.




Game Features:

  • Explore a detailed and haunting setting, for ghost hunting and exploration.
  • Full immersive soundtrack in surround sound.
  • Hear real audio phenomena captured during Ghost Hunts.
  • Point And Click interface Adventure Game.
  • Solo gameplay.
  • Experience flashbacks to the past through Time Slips.
  • Uncover the secret hauntings at Harwood House.
  • Conduct experiments into the paranormal.
  • A cast of ghosts to discover and ghost hunting companions to remotely interact with during your Ghost Hunts.
  • Written by Jonathan Boakes, creator of the Dark Fall and Lost Crown games.
  • Utilise a collection of Ghost Hunting gadgets to discover supernatural activity.
  • Monitor CCTV cameras set up across the location.
  • Use Dictaphone EVP recordings, Night Vision camera, EMF Detectors and a Thermal cam to help pinpoint phenomena.

Tuesday, 18 September 2018

Barrow Hill - The Autumn Equinox 80% Sale

Barrow Hill - The Autumn Equinox 80% Sale


The Autumn Equinox is approaching, a powerful time in the pagan calendar and an active time for the ancient powers emanating in and around Barrow Hill. To celebrate the Equinox, both games are on sale with 80% off on Steam.  (Offer ends 24 September 2018)

https://store.steampowered.com/app/494360/Barrow_Hill_Curse_of_the_Ancient_Circle/

Barrow Hill: Curse of the Ancient Circle
Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Use archaeology to discover that the barrow is more than just a collection of forgotten standing stones.

https://store.steampowered.com/app/520990/Barrow_Hill_The_Dark_Path/

Barrow Hill: The Dark Path
Follow the Dark Path into a world of Druidic lore and Celtic myths. It is the Autumn Equinox on Barrow Hill, a time of great power, when the ancient standing stones are at their most powerful and dangerous. You have one night to make the offerings, follow the Dark Path





Sunday, 16 September 2018

King Arthur's Britain: The Truth Unearthed

Great to see my model of the Tintagel building complex on tonight’s BBC documentary - King Arthur's Britain: The Truth Unearthed "exciting new archaeological discoveries to decode the myths and medieval fake news, piecing together a very different story of this turning point in Britain's history. The story begins with exclusive access to the excavations of an unprecedented stone palace complex on the Tintagel peninsula in Cornwall. Long known to have been a Dark Age settlement the new evidence reveals that Tintagel was also a seat of power, but who ruled there? The rocky outcrop has mythical connections with the legendary King Arthur"

Thursday, 19 July 2018

Check out the new WebCam!

Check out the new WebCam! An eye in the sky, with views over East and West Looe. Tune in day and night, as the camera runs 24/7 with views looking out across Looe bay to Rame head.


www.shadowtor.com/webcam







Sunday, 24 June 2018

Building Glastonbury Bit by bit - A challenging Work In Progress

Glastonbury - A Waking Dream Of Avalon - Work In Progress

There's some excellent Solstice weather outside the window, and some nice virtual Solstice weather to replicate on the screen. A few free hours proved useful this weekend, to learn the ins-and-outs of plant and tree generation in Unity. A lot of assets and off the peg 3d items come pre-bundled as environments, but I wanted some native flora, especially if specific plants are required for some of the esoteric puzzles.

Making quick bits of 3D Mesh Shape for using as plants parts..
Cow Parsley is a tricky one, at it has a 3d quality that doesn't work well with billboards (flat plants, in scenes, like grass), and Everyone's Gone to the Rapture has a lovely example in the field scenes. So, it was a good challenge to see what can be done, with little or no experience. There were a few photos to edit, for the textures. I photographed the plants around the Tor a couple of years back, so I used what I had. It's mostly flower head and leaf, that make up the plant, so benefited from a quick 3D surface, to add shape. Mapping the photos onto the models was easy, so it was over to Unity.

Fun with the Tree Tool in Unity

After setting the trunk shape, it was a case of distributing the foliage (branch groups). With a bit of tweaking and experimentation, I got the flower heads up top, and a naturalistic look to the leaves. One of the cool things about 3D, and tree creation, is infinite variation.

Lots of variations, just like nature.

I really like the fact that the Glastonbury plants are used directly in a virtual world, and animate with the wind, take shadows and dappled light and LOD themselves out of existence when I don't need them.

Flora and Fauna of a narrow Glastonbury lane

Photographing flowers, large and small, for use as textures, when creating 3D versions. Getting plants right will prove important, not just in Glastonbury, but during historical and archaeological reconstruction projects later in the year. Basically, representing places in realistic detail, from flora to fauna and climate.

Just add butterflies...

Hedgerows as I remember them, before the industrial trimmer. They bounce and move quite nicely, in various weathers and wind directions, which is perfect for later on. A lot of the weather effects have been made possible by the Enviro system, combined with Unity, to allow loads of customisation. We're looking to recreate the feeling of Summer Solstice, when the day is long and the shadows disappear at mid day.



We filmed a nice little video, on the recent Solstice, in the  valleys between Duloe and Looe. I was buzzing with bugs, birds and life, so felt like a perfect opportunity to capture some of the (slow motion) action. If we can get our hot summer days feeling like the video I'll be more than pleased.

The countryside around Wick Hollow Hall
Creating small, low detail houses, was fun. They are for use in the distant background of the scenes, to suggest the wider Glastonbury landscape. There has already been interest as to whether any will feature as haunted houses, but there just detail, for the wider vista. The main location, a closed down museum, is where most of the interior action will take place. A Night at the Museum, as it were. There's a temptation to feature a bit of the famous Music Festival later down the line, as well as a few ruins of the old Abbey.

LOD Houses for distant horizons, Glastonbury


The opposite of creating the Train Set style houses is creating the interior and exterior walls for Wick Hollow Hall. It's a late 16th Century build, using the local sandstone. Sadly only a few sand stone buildings survive, in Glastonbury, with the pub on the High Street being a fine example, if you ever visit. We captured all sorts of bits while we were there, including windows, doors and archways. The plan was to create a series of modules, with nice natural detail and interesting stone work. There's a lot of iron in the stone around the Tor, which gives some of the stones some variation.

Wall texture set for Wick Hollow Hall

Again, a bit like a train set, we put together the pieces, working out what was required to build the house, from structure to chimneys. It's fun, as in a way, it's got a bit of Glastonbury DNA in the game content, rather than RandOomStoneWall2. If I'm honest, I wouldn't be that  interested in a project if it didn't have some connection to the real world. It makes it more fun to produce.

Initial modules for Wick Hollow Hall

Quite a few new monuments were added to the main level, with some bits of Grammetry being ushered into use. This old planter well was captured at Luton Hoo, a few years ago. That's my Nanna and Mum in the background, ha ha. Hello Nanna! 

Old stone planter at Luton Hoo, and Nanna! ;-)

I'm really pleased with the results, with lighting and realistic shadows helping to blend the look. Monuments: statues, urns, plaques are everywhere around us, here in Cornwall and beyond, so there's a great opportunity to use some of it! I draw the line at using peoples grave stones, as it's a bit much, but statuary and stonework make excellent game objects. I can't wait to make them puzzles! ;-)


I've been watching quite a few space documentaries this week, in the background. It's a mind expanding subject, and something that's interested me alongside my fascination with stones circles. Most people know that Stone Henge has something to do with the Solstice, as they see it on the news, but most megalithic sites can be attached to some celestial event or solar/lunar activity. It's  ironic that they had to relearn alot of this stuff back in the 'Age of Discovery', and some lost their heads as a result. But, that stuff is reserved for the museum displays, probably with an animating little model to cut off the heads of the blasphemers!! I do like a museum with models. ;-)


So, with another weekend drawing to close, it's back to the job by Saxton shore. For now, here's  a pic of my Cow Parsley in the sunset by Glastonbury Tor. I'm really pleased with it, so I look forward to seeing waht else can be achieved with a few hours in Unity. 


Barrow Hill games launch on GOG

Barrow Hill: Curse of the Ancient Circle , and Barrow Hill: The Dark Path are available on GOG! As the full Pink Moon rose high aboveus,...