There's some excellent Solstice weather outside the window, and some nice virtual Solstice weather to replicate on the screen. A few free hours proved useful this weekend, to learn the ins-and-outs of plant and tree generation in Unity. A lot of assets and off the peg 3d items come pre-bundled as environments, but I wanted some native flora, especially if specific plants are required for some of the esoteric puzzles.
|Making quick bits of 3D Mesh Shape for using as plants parts.||.|
|Fun with the Tree Tool in Unity|
After setting the trunk shape, it was a case of distributing the foliage (branch groups). With a bit of tweaking and experimentation, I got the flower heads up top, and a naturalistic look to the leaves. One of the cool things about 3D, and tree creation, is infinite variation.
|Lots of variations, just like nature.|
I really like the fact that the Glastonbury plants are used directly in a virtual world, and animate with the wind, take shadows and dappled light and LOD themselves out of existence when I don't need them.
|Flora and Fauna of a narrow Glastonbury lane|
Photographing flowers, large and small, for use as textures, when creating 3D versions. Getting plants right will prove important, not just in Glastonbury, but during historical and archaeological reconstruction projects later in the year. Basically, representing places in realistic detail, from flora to fauna and climate.
|Just add butterflies...|
Hedgerows as I remember them, before the industrial trimmer. They bounce and move quite nicely, in various weathers and wind directions, which is perfect for later on. A lot of the weather effects have been made possible by the Enviro system, combined with Unity, to allow loads of customisation. We're looking to recreate the feeling of Summer Solstice, when the day is long and the shadows disappear at mid day.
We filmed a nice little video, on the recent Solstice, in the valleys between Duloe and Looe. I was buzzing with bugs, birds and life, so felt like a perfect opportunity to capture some of the (slow motion) action. If we can get our hot summer days feeling like the video I'll be more than pleased.
|The countryside around Wick Hollow Hall|
|LOD Houses for distant horizons, Glastonbury|
The opposite of creating the Train Set style houses is creating the interior and exterior walls for Wick Hollow Hall. It's a late 16th Century build, using the local sandstone. Sadly only a few sand stone buildings survive, in Glastonbury, with the pub on the High Street being a fine example, if you ever visit. We captured all sorts of bits while we were there, including windows, doors and archways. The plan was to create a series of modules, with nice natural detail and interesting stone work. There's a lot of iron in the stone around the Tor, which gives some of the stones some variation.
|Wall texture set for Wick Hollow Hall|
|Initial modules for Wick Hollow Hall|
|Old stone planter at Luton Hoo, and Nanna! ;-)|