Part of producing graphics for Time Team Modbury involved filming many Green-Screen shots. Some were done on location alongside the dig, others nearby after the dig, with some later done in the studio.
Huge thanks for all those who got involved.
Multimedia studio, based in South East Cornwall. Video Games, Interactive Presentations, 3D Visualisation, Reconstruction, Photogrammetry and Web.
Part of producing graphics for Time Team Modbury involved filming many Green-Screen shots. Some were done on location alongside the dig, others nearby after the dig, with some later done in the studio.
Huge thanks for all those who got involved.
The more discoveries you make, the more questions need answers. Who occupied a site, what events occurred there and what happened to the people of the past.
Tim Taylor from Time Team said - "Time Team is incredibly excited about partnering with Shadow Tor to create a game that brings the skills and strategies of archaeology to life, in an environment that has the excitement of a Time Team dig combined with the thrill of solving the games and puzzles of a computer game."
"For a long time we’ve looked to convert the excitement we all feel on a Time Team dig into a computer game that matters. It’s not just about finding shiny stuff, it’s about understanding, learning, developing skills and attitudes that will enable the player to suddenly understand what really matters in archaeology through the Time Team format, which has been so successful worldwide."
Shadow Tor Studios is proud to have been awarded support from the UK GAMES FUND towards the development of Time Team Games.
Matt Clark of Shadow Tor Said - “Shadow Tor has the amazing opportunity to expand as we make Time Team Games, based on the popular archaeology TV series."
“Shadow Tor Studios are in a unique position, as a game studio, we are already working alongside Time Team archaeology investigations, being on site and part of the digs, capturing 3D finds and crafting historical recreations of the past for the TV show. Extending this work into creating Time Team Games will be an exciting step forward.”
Development
We are in the early stages of development. These images represent some of the initial design.
Our vision is to create an ongoing game series, using past and future Time Team digs as a foundation.
This first project sets up a game from which we plan to build a franchise – with further locations, VR editions and games exploring wider archaeology sites around the globe.
Beltane - A strange encounter in Duloe 'Stone Circle', a new adventure game from Shadow Tor Studios. Explore a real location in 4K 360 detail and solve a mystery. www.shadowtor.com/beltane
Strange and mysterious sightings have been reported at the ancient stone circle at Duloe, Cornwall, in the far South West of Great Britain. The area is steeped in folklore and legend, with human activity dating back millennia, the time of stone age tools and celestial worship. Many believe that stone circles are placed to align with planets, the moon and the movements of the sun. Others believe there is some otherworldly quality, an unknowable power from beneath the soil or perhaps, given recent evidence, from above?
Creation: Beltane was produced by three people, over 50 hours, as part of an educational course in virtual tours and digital presentation, with all images, effects, sound and music created especially for the project.
The main shoot at the Duloe Stone Circle, was carried out on May 4th, not long after 'Beltane' a pagan festival that gives the game its name. Field recordings were made of local sounds and ambiance, while full 360 captures were made of the meadow and ancient monument. One stone, the tallest, was captured in full 3D using photogrammetry, a technique used in advanced digital archaeology.
Matt Clark has long had an obsession with the stone circle, ever since visiting as a boy. Since then, Matt has made hundreds of trips to the stones, not too far from Shadow Tor Studios base, on the coast in Looe. "This short course was a great opportunity to produce a short adventure game, set somewhere I love, but go places we've not been before. The best way to capture the essence of the place is to feature the actual location, and augment the 360 views with birds, bugs, weather effects and there's even a friendly cat in this game. He's based on Rusty, the old ginger cat that used to follow me to the stones on visits, many moons ago".
A reconstruction of the Fogou at Boden, Cornwall, in the early Iron Age. The high angle reveals the extent of the enclosure ditch with internal rampart mound, southern entryway and a 40 meter (gentle sloping southern approach) pathway.
Inside the Fogou, the journey underground begins through the rock cut passage connected to the outer ditch, joining the stone cut steps which lead up to an antechamber (likely covered with a wooden roof, but dismantled in the Romano-British period) before passing through the corbeled passage. The passageway may have been lit with Tallow Candles.
Beyond the antechamber, the stone lined long ‘L Shaped’ fogou corridor, still very obvious to this day, would once have been capped with large stone lintels.
Looking back at ‘Reading the Hurlers’ on Bodmin Moor; a chance to evaluate the relationship between the stone circles and outlying monoliths.
There are three confirmed circles at Minions, dating from Neolithic to Early Bronze Age, 4000+ years ago. Many features remain an enigmatic mystery, but the passage of the Sun & Moon were recognised by many stone alignments.

Wychwood Hollow Eliza Trewithian haunts the old Wychwood Hollow, the largest ancient oak woodland in Cornwall. A place of myth and legend. ...